Blades and Objects


Fire Mage
Life Str Def Dam Move BreakAway Kills
25 20 0 3 10%
  Description Wait Range Dam Def
Fire Ball I: A flaming ball of fire
Active:
180 turn(s) 4 20 0
Fire Ball II: A flaming ball of fire
Active:
180 turn(s) 4 30 0
Fire Ball III: A flaming ball of fire
Active:
210 turn(s) 4 40 0


Earth Mage
Life Str Def Dam Move BreakAway Kills
25 20 0 2 10%
  Description Wait Range Dam Def
Magic Shield: Adds 5 to all units defense but reduces strength by 5.
Active:
510 turn(s) 1 0 0
Shield: Reduces damage inflicted by 10
Active:
510 turn(s) 1 0 10
Heal II: Heals 20 life to all friendly units
Active:
890 turn(s) 5 0 0
Heal: Heals 10 life to all friendly units
Active:
390 turn(s) 5 0 0


War Mage
Life Str Def Dam Move BreakAway Kills
25 20 0 2 10%
  Description Wait Range Dam Def
Lightning Storm: Bolt of Lightning
Active:
180 turn(s) 5 40 0
Lightning Bolt: Bolt of Lightning
Active:
180 turn(s) 3 10 0
Lightning Bolt II: Bolt of Lightning
Active:
180 turn(s) 2 25 0


Bandit
Life Str Def Dam Move BreakAway Kills
20 5 0 4 10%
  Description Wait Range Dam Def
Magic Shield: Reduces damage inflicted by 20
Active:
90 turn(s) 1 0 20
Duel Weapons: Multiple Weapons, +10 damage, +5 def
Active:
120 turn(s) 2 10 5
First Sword of Death: +20 damage, -5 def
Active:
150 turn(s) 2 20 -5
Cold Steel: +10 Damage
Active:
150 turn(s) 2 10 0
Dagger: A simple dagger
Active:
120 turn(s) 2 2 0
Sword: A simple sword
Active:
120 turn(s) 2 5 0
Axe: A simple axe
Active:
120 turn(s) 2 8 0
Light Sword: A light sword which moves quicker
Active:
105 turn(s) 2 4 0


Lord
Life Str Def Dam Move BreakAway Kills
55 20 0 4 25%
  Description Wait Range Dam Def
Magic Shield: Reduces damage inflicted by 20
Active:
90 turn(s) 1 0 20
Duel Weapons: Multiple Weapons, +10 damage, +5 def
Active:
120 turn(s) 2 10 5
First Sword of Death: +20 damage, -5 def
Active:
150 turn(s) 2 20 -5
Cold Steel: +10 Damage
Active:
150 turn(s) 2 10 0
Dagger: A simple dagger
Active:
120 turn(s) 2 2 0
Sword: A simple sword
Active:
120 turn(s) 2 5 0
Axe: A simple axe
Active:
120 turn(s) 2 8 0
Light Sword: A light sword which moves quicker
Active:
105 turn(s) 2 4 0


Archer
Life Str Def Dam Move BreakAway Kills
38 10 0 3 50%
  Description Wait Range Dam Def
Sharp Shooter: +20 damage
Active:
180 turn(s) 4 25 0
Flaming Shot: +10 damage
Active:
150 turn(s) 4 10 0
Only Head Shots: +20 damage
Active:
240 turn(s) 4 20 0
Ranged Attack: +5 damage
Active:
150 turn(s) 4 5 0


Cross
Life Str Def Dam Move BreakAway Kills
50 15 10 3 25%
  Description Wait Range Dam Def
Sharp Shooter: +20 damage
Active:
180 turn(s) 4 25 0
Flaming Shot: +10 damage
Active:
150 turn(s) 4 10 0
Only Head Shots: +20 damage
Active:
240 turn(s) 4 20 0
Ranged Attack: +5 damage
Active:
150 turn(s) 4 5 0


Demon
Life Str Def Dam Move BreakAway Kills
80 25 10 4 10%
  Description Wait Range Dam Def
Magic Shield: Reduces damage inflicted by 20
Active:
90 turn(s) 1 0 20
Duel Weapons: Multiple Weapons, +10 damage, +5 def
Active:
120 turn(s) 2 10 5
First Sword of Death: +20 damage, -5 def
Active:
150 turn(s) 2 20 -5
Cold Steel: +10 Damage
Active:
150 turn(s) 2 10 0
Dagger: A simple dagger
Active:
120 turn(s) 2 2 0
Sword: A simple sword
Active:
120 turn(s) 2 5 0
Axe: A simple axe
Active:
120 turn(s) 2 8 0
Light Sword: A light sword which moves quicker
Active:
105 turn(s) 2 4 0


Gorjin
Life Str Def Dam Move BreakAway Kills
100 40 20 4 10%
  Description Wait Range Dam Def
Magic Shield: Reduces damage inflicted by 20
Active:
90 turn(s) 1 0 20
Duel Weapons: Multiple Weapons, +10 damage, +5 def
Active:
120 turn(s) 2 10 5
First Sword of Death: +20 damage, -5 def
Active:
150 turn(s) 2 20 -5
Cold Steel: +10 Damage
Active:
150 turn(s) 2 10 0
Dagger: A simple dagger
Active:
120 turn(s) 2 2 0
Sword: A simple sword
Active:
120 turn(s) 2 5 0
Axe: A simple axe
Active:
120 turn(s) 2 8 0
Light Sword: A light sword which moves quicker
Active:
105 turn(s) 2 4 0

 
 

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